The BLUETOOTH part of the LIBRARY includes full
components and classes set that allows you to enumerate and to manage local Bluetooth radios, to Inquire remote
Bluetooth enabled devices, to Discover its services, to Transfer files and lots of other things. It also includes
special designed powerfull components to rapid development of BLUETOOTH PROXIMITY MARKETING applications.
We recommend to use BLUETOOTH FRAMEWORK instead of Wireless CommunicationLibrary
for Bluetooth Communication.
The SDK supports most popular Bluetooth drivers such as:
BLUESOLEIL, MICROSOFT, TOSHIBA and WIDCOMM Bluetooth drivers.
Manage Local Bluetooth Radio Modules
Changing Local Bluetooth Radio Module Name
Enumerate Remote Bouetooth Enabled Devices
Enumerate Services on Remote Device
Client and Server Support
Automatical and Manual Pairing
Bluetooth 2.1 Simple Pairing in Automatic Mode
Bluetooth 2.1 Simple Pairing in Manual Mode
Bluetooth Proximity Ready
Any Custom RFCOMM Based Profiles
Measuring RSSI value (BlueSoleil, Toshiba and WidComm drivers)
The WIRELESS COMMUNICATION LIBRARY supports the following Bluetooth profiles:
File Transfer Profile (OBEX FTP)
Object Push Profile (OBEX OPP)
Nokia Specified Services (Nokia OBEX FTP)
Serial Port Profile (SPP)
Virtual COM Ports creation for SPP and DUN profiles
Phonebook Access Profile (PBAP)
Hands Free Profile (HFP) (BlueSoleil drivers)
AVRCP and A2DP Profiles (BlueSoleil drivers)
Bluetooth 4 Low Energy GATT Profiles (BlueSoleil drivers)
Also you can create and use any custom RFCOMM based profiles.
Bluetooth Proximity Marketing Support
The LIBRARY includes special designed classes for rapid
developing PROXIMITY MARKETING APPLICATIONS. The classes allow you to discovery dievices and send content
to them. With using those classes you can control lot of parameters and have complete information about sending
process and result.
The WII REMOTE, also called WIIMOTE, is the main controller for the
Nintendo’s Wii console. Unique to this gadget is a motion-sensing technology that enables users to manipulate
items on screen by motion of the hand and pointing which are tracked by accelerometer and optical sensor. The
controller can also be attached to other devices, such as the Nunchuk, Wii Classic Controller, Wii Zapper,
Wii Wheel and others.
For developers, WIIMOTE support in applications offers new business
opportunities by enabling you to deliver a more interactive experience and harness the power
of motion-enabled computation in a way that you haven’t imagined before.
Nintendo Wii Remote (WiiMote) Support
The WIIMOTE SDK from the WIRELESS COMMUNICATION LIBRARY lets you add
full Nintendo WiiMote support to applications and games, including support for: Wii Remote, Nunchuk,
Classic Controller, Balance Board, Motion Plus and Other Extentions
Offering a direct Bluetooth connection to a Wii Remote controller, the
Library allows you to connect a device without the need to configure WiiMote and PC. When you want to connect
a device, just let WCL discover and connect it.
Also the Library supports WiiMote IR Sensor for developing white board
applications and provides a classic HID device connection that requires the user to configure PC and
Wiimote before use.
MICROSOFT KINECT has changed the way people play games and experience
entertainment. Now, Kinect for Windows offers the potential to transform how people interact with
computers and Windows-embedded devices in multiple industries, including education, healthcare, retail,
transportation, and beyond.
The KINECT sensor and the WIRELESS COMMUNICATION LIBRARY opens
up the limitless possibilities offered by the KINECT technology. Together, they offer a superior
development platform for Windows and a high quality end-user experience.
Download the demo version of the Wireless Communication Library
Demo version limitations
Nag-screen appears when the library loads and unloads;
You can not use demo version for developing free or commercial applications;
You can not use demo version for developing applications for your own needs;
The demo package includes all WCL features. If you decide to buy WCL make sure you selected correct License.
Close all instances of your IDE running on your computer.
If you already have previous version of the Library installed on your computer, you must uninstall it.
Unzip contents of the downloaded zip-file and run WCL_Developer_Demo_XXX.exe.
Follow the installation wizard guide.
Buy the full version of the Wireless Communication Library
The WIRELESS COMMUNICATION LIBRARY is licensed per developer. This means
that each developer that uses the WIRELESS COMMUNICATION LIBRARYmust have their own license.
It is not licensed per machine or per server.
Each developer who has the license can install the WIRELESS COMMUNICATION LIBRARY on any number
of computers in case it is used only by this developer.
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